Sunday, May 17, 2026 | 2:00 PM at The Madnani Theater

IRONBOUND

Loveborg Productions · Ages 12+ · 90 mins
Ironbound is written by Pulitzer Prize-winning and Tony-nominated playwright Martyna Majok. Over the course of 20 years and three relationships, Darja negotiates for her future with men who can offer her love or security, but never both. Run Time: 90-minutes, no intermission.
Ironbound is written by Pulitzer Prize-winning and Tony-nominated playwright Martyna Majok. Over the course of 20 years and three relationships, Darja negotiates for her future with men who can offer her love or security, but never both. Run Time: 90-minutes, no intermission.
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Sunday, June 14, 2026 | 1:30 PM (Virtual Performance)

HOLD THAT THOUGHT WHILE I SCREAM

Happy Man's Productions LLC · Ages 16+ · 1hr
Set in a 1940s therapist's office, a therapist is navigating her own crisis while trying to keep her composure in front of patient, after patient, after patient. Even your therapist needs someone to talk to.
Set in a 1940s therapist's office, a therapist is navigating her own crisis while trying to keep her composure in front of patient, after patient, after patient. Even your therapist needs someone to talk to.

Saturday, June 20, 2026 | 11:30 AM (Virtual Performance)

I SUCK: A VAMPIRE COMEDY

Blue Heeren Productions · Ages 13+ · 1hr
For Stan, being a vampire really sucks. He’s made every wrong choice for centuries. Instead of powers and riches, all he has to show for it is an eternal midlife crisis. Now that he can’t bring himself to feed, he tries everything and ultimately finds the key to being undead is learning how to live.
For Stan, being a vampire really sucks. He’s made every wrong choice for centuries. Instead of powers and riches, all he has to show for it is an eternal midlife crisis. Now that he can’t bring himself to feed, he tries everything and ultimately finds the key to being undead is learning how to live.

Sunday, June 28, 2026 | 1:00 PM (Virtual Performance)

A ROLE PLAYING GAME

Street Rat Media · Ages 13+ · 1hr
Every Caverns and Creatures campaign needs three things: Knights! Wizards! And, political discourse? When a group of friends finish their long-running C&C campaign, an exploration of what comes next for their shared imaginary world turns into a heated debate over political differences.
Every Caverns and Creatures campaign needs three things: Knights! Wizards! And, political discourse? When a group of friends finish their long-running C&C campaign, an exploration of what comes next for their shared imaginary world turns into a heated debate over political differences.
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