Every Caverns and Creatures campaign needs three things: Knights! Wizards! And, political discourse? When a group of friends finish their long-running C&C campaign, an exploration of what comes next for their shared imaginary world turns into a heated debate over political differences.
Every Caverns and Creatures campaign needs three things: Knights! Wizards! And, political discourse? When a group of friends finish their long-running C&C campaign, an exploration of what comes next for their shared imaginary world turns into a heated debate over political differences.